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This may also mean some gameplay changes (though not as drastic as Link's, just changing their hitboxes to account for their new proportions). The new versions of these characters could end up looking more like their New Leaf versions, as many spin-off games like Mario Kart 8, Happy Home Designer and Animal Crossing: Pocket Camp all use the New Leaf design. Currently, they're represented by looking like their Wild World/ City Folk appearances (with "stubby" proportions). Another character who could be redesigned for the Switch game could be the Villager from Animal Crossing.Zigzagged for Zelda, described as being more of a scholar BOTW Zelda won't be appearing, so instead Zelda is designed after her look in The Legend of Zelda: A Link Between Worlds.And if Ganondorf might get an original design, or unesed concept art design which is what gave us "Twilight Princess" Sheik. It calls into question whether Sheik would be updated to a BOTW-esque design (inspired by the Sheikah Armor set, or the robes the NPCs wear in Kakariko). Zelda will more than likely also be her BOTW design so they match.Link won't be the only character that's redesigned for the Switch iteration of Smash Bros. The only big changes are that he no longer has the Clawshot for grabs and his Bombs must be detonated with the Sheikah Slate. Link uses the same Sword-and-Shield moveset he had in previous games. So instead of using the traditional Sword-and-Shield combination, Link can switch to a two-handed Greatsword (Strong damage and knockback but slow frame data) or a Spear (Long reach, fast frame data, but weak damage and knockback). Another probable and major change is that Link might be given a "weapon switching" mechanic which would result in his regular and aerial moveset being changed accordingly.Link's weapons do not have a durability mechanic. And if Link's bow breaks, then he becomes unable to use the Neutral B Special Attack. So if Link's sword breaks, then he becomes unable to use the A Button. And if this were to be the case, then the last hit before a weapon becomes broken will always inflict bonus damage and Link will then have to wait 10-15 seconds before he automatically gets a new one.It would be similar to Robin's, except that where Robin always loses a durability point regardless of whether or not he/she hits something, Link's equipment will only lose a durability point if he scores a hit on an object or opponent. Since the trailer revealed the fact that Link will have the Breath of the Wild look, one of the probable changes to his character might be an "equipment durability" mechanic.Likewise, the Rathalos Boss fight is shown in a flat area that resembles the Ancestral Steppe from the 4th Generation Monster Hunter games, which so far at least does not have a Smash stage. The scenes showing the fight with Dracula, while having a similar background to the Dracula's Castle Smash Stage, is also completely flat. This mode is where Dracula and the Rathalos will be fought.Mario especially will fall under this, as either he won't be voiced or Nintendo will have him fully voiced in order to ease audiences into it for his upcoming movie.
INKLING SMASH ULTIMATE FRAME DATA FULL
There will be full voice acting for the cast and usual silent protagonists will remain as such or also be fully voiced.Master Core uses the last of his power to create a fragment of its very essence to save Mario by spiriting him away and freeing him from trophy form.Mario tries to help Master Core and after a brief fight, manages to land a fireball right to the face, only for the villain to No-Sell the attack and trap Mario in dark crystal to make him a trophy.The villain defeats Master Core and binds him in chains of darkness, calling back to Tabuu's chains of light, and declares his intention to Take Over the World with all of the worlds that Master Core has reached out to while revealing his alliance with other villains.